It’s an escape game which give you 5 days time to get out from
the house. In the house there are two characters: Granny as from the
previous one and a new character Grandpa.
Both of them together keep you locked in their house. To survive you have to escape from the house within 5 days, these days are counted as chances.
If during escape you get caught by any of the character, then they hit you
hard and you die. Granny hears everything as usual. The new character Grandpa doesn’t hear
well but he hits hard.
In chapter two there are total three ways to escape:
- The Front Door
- The Boat
- The Helicopter
Location of the items changes randomly every time you
play. Try checking all item spawn locations so that you don't miss
any items.
Granny's house is made of 4 floors and 1 basement. You
will wake up at 1st floor from where the game start. 1st floor is connected to second floor and
basement.
Use basement only when you escape via boat. You don't have to go down
if you choose to escape from electrified door.
Major way to get away
from enemies is to hide are under the bed, hide in the locker, and hide in the
small space where you have to crouch to get in. Enemies can't crouch to
get you.
Even if you hide under
the bed, if enemy is too close to see you hiding, they will still find you. Use
Shotgun or Iron Maiden on the first floor and make loud noise to lure Granny
and Grandpa.
For your help, map of different floors are provided below:
First Floor:
- When you start the game, original position you start is the first floor. Check the map and efficiently collect all items. There is only two item spawn location in the first floor. Check all location quickly and go upstairs. You can't open the wooden box placed right in front of your starting point. You need Crowbar to open it.
Second Floor:
- You can find hidden passage behind the book shelf. Simply press the different colored book in the book shelf. The passage leads you to Shot Gun but you need Weapon Key to unlock it.
- You may find item inside of the piano or clock on the 2nd floor. Check by tapping on it.
Third Floor:
- As you can see from the map, the kitchen has many spots to search for items. Since it takes a while to finish searching, try having some distance from the enemies before searching this area.
Fourth Floor:
- The grated room on 4th floor can be opened by shooting the red button with Stun Gun or Shot Gun. There is chained shelf in the grated room and you need Cutting Pliers to unchain it.
Basement:
- There is no item spawning in the basement floor. You only need to visit here once you have all the items to escape from the boat.
Escaping through Front Door:
The Front Door is located in the entrance in the middle of granny's house and can only be opened by taking off all the locks on it and putting the door handle back in the open slot to open the door itself and escape.
The amount of Locks on the Front Door depends on the
Difficulty you are playing in :
- On Easy Mode, there is a total of 5 Locks on the Front Door, being the Planks, the Electricity Lock, the Door Bars, the Regular Padlock, and the Door Handle's Slot.
- On Normal Mode, the amount of Locks is the same as on Easy Mode.
- On Hard Mode, there is a total of 6 Locks on the Front Door, being the Planks, the Electricity Lock, the Door Bars, the Screw Lock, the Regular Padlock and the Door Handle's Slot. Note that the Screw Lock has to be opened before the Door Bars can be opened.
- On Extreme Mode, there is a total of 6 Locks on the Front Door plus 1, not in the Door itself, which still makes 7 Locks in total. The Planks, Electricity Lock, Door Bars, Bolt Lock, Regular Padlock and Door Handle's Slot are still there on the Door itself but the Special Lock also blocks the access to the Entrance, where the Door is.
- If you are playing with Extra Locks enabled, the amount of Locks will be the same as on Extreme Mode, with a total of 7.
Escaping :
- The Crowbar is required to take down both of the Planks. Only a single hit per Plank is required, unlike in the previous Granny game.
- The Padlock Key is required to open the Regular Padlock, on the top right.
- The Cutting Pliers are required to disable the Electricity Lock. They are needed to cut the red wire, behind the red painting on the first floor, where the Electrical Box is, to disconnect the electrical current.
- The Hand Wheel is required to open the Door Bars, by lifting them up. It has to be placed on the Crank Shaft, in the Basement to be opened. The Screw Lock must be opened before, if it is present on Door.
- The Wrench is required to open the Screw Lock, by simply unscrewing the Screw that blocks the Door Bars from lifting up.
- The Special Key is required to open the Special Lock, to remove the horizontal Bars, blocking access to the Entrance. It is located in the TV Room and can only be opened first, if it is present.
Escaping through Boat:
The
Boat can be used as an alternate escape method to the Main Door. Just like
the original Car in Granny, the Player will need many different tools that spawn
around the house which will all go to different parts of the Boat.
If
you want to use the Boat to escape, you will need following items:
- Gasoline Can to fuel up the tank of the Boat
- Spark Plug
- Boat Steering Wheel to fix the unfinished engine
- Padlock Key to open the Sewer Gate and
- Boat Key to start the boat.
Escaping through Helicopter:
It was added in version 1.1
and is the third and newest way to escape Grandpa's House and
beat the game. The Helicopter requires a grand total of 10 items to escape with, being the Security Key, the 3 Painting Pieces, a
Weapon (which can either be the Shotgun or Stun Gun), the Glass Fuse, the Duct Tape, the Gasoline Can, the Helicopter Manual and finally the Helicopter Key.
Escaping with the Helicopter is the hardest way to escape the House
as it requires the widest variety of items. It is, however, safer than the Front Door and Boat escapes, as
you will not have to worry about Granny or Grandpa while doing all the steps first to access and
then fix the Helicopter since they all happen in the Attic. Here is a detailed
list of all the steps to complete the Helicopter Escape, in the right order:
Getting to the Helicopter Balcony:
- The first step is to obtain the Security Key in order to access the Security Room, where the Ladder to the Attic is. To do so, you have to knock out Grandpa or steal it while he is asleep in the TV Room. But that step isn't new, you already know it.
- The second step, once you've reached the Attic is to go to the Painting Pedestal Room and complete the puzzle by gathering the three Painting Pieces and place them on the pedestal. The completed painting, representing Grandpa, standing up in the TV Room on the PC version of the game will open the lock on the Door giving access to the next room.
- The third step, once you arrived to the Shooting Gallery Room, is to bring the Shotgun NOT the Stun Gun and complete the Shooting Minigame by aiming correctly and knocking down all of the 3 moving targets in order to open the Door giving access to the next room. The Shooting Minigame features an Ammo dispenser, which can generate an infinite amount of Ammo, as long as the minigame isn't completed.
- The fourth step, once you got into the Drop Trap Room is to find the Glass Fuse on place it in the Fuse Slot on the wall to be able to access the other side of the Trapdoor. Trying to walk through the room without putting the Fuse in its slot will result in the trapdoor opening, dropping the player into the Kitchen, stunning them for a few seconds before they can get back up and also alerting Granny. The red light above the Trapdoor turns green once the Fuse is in place.
- The fifth step, once you enter the Helicopter Balcony and gain access to the Helicopter is to fix and start it. This requires a total of 4 more items, which can be used in any order, except for the Helicopter Key, which has to be used last.
- The Duct Tape needs to be applied on the bent propeller, in order to straighten it back to its normal position and allow the Helicopter to fly up.
- The Gasoline Can needs to be used to fill up the fuel tank, which can be found on the side of the Helicopter.
- The Player also has to find the Helicopter Manual beforehand to be able to pilot the Helicopter. If they don't and try to start the Helicopter without picking it up, something unexpected* will happen, ruining completely all the hopes of escaping with the Helicopter. Once the Manual has been taken in hand, it will disappear and a small Helicopter Icon will appear at the top right of the screen, with a message saying "You can now control a helicopter".
- The final step to start the helicopter, once the propeller is fixed, the tank is full and the Manual has been "read" is to get inside the cockpit with the Helicopter Key in hand and press the "Engine Start" button to load the Helicopter Ending scene and successfully escape the House.